Exporting for Universal Windows Platform

    However, if you want to install and run the app, you need to sign it with a trusted signature. Currently, Godot does not support signing of packages, so you need to use external tools to do so.

    Also, make sure the Publisher Name you set when exporting the package matches the name used on the certificate.

    As described in the :

    • Submitted as an “App”

      • available memory is 1GB
      • share of 2-4 CPU cores
    • Submitted as a “Game” (through Xbox Live Creators Program)

      • available memory is 5GB
      • 4 exclusive CPU cores and 2 shared CPU cores

    This requires the MakeCert.exe and Pvk2Pfx.exe tools, which come with the Windows SDK. If you use Visual Studio, you can open one of its Developer Prompts, since it comes with these tools and they can be located in the path.

    You can get more detailed instructions from .aspx).

    First, run MakeCert to create a private key:

    Where matches the Publisher Name of your package and expirationDate is in the mm/dd/yyyy format.

    Next, create a Personal Information Exchange (.pfx) file using Pvk2Pfx.exe:

    You will also need to trust this certificate in order to be able to install your app. Open the Command Prompt as Administrator and run the following command:

    Finally, use SignTool.exe from the Windows SDK or Visual Studio:

    As of the Windows 10 Anniversary Update, you are able to install packages simply by double clicking the .appx file from Windows Explorer.

    It’s also possible to install by using the Add-AppxPackage PowerShell cmdlet.

    Note