AABB
Axis-Aligned Bounding Box.
Properties
AABB ( position, Vector3 size ) | |
encloses ( with ) | |
AABB | ( Vector3 to_point ) |
get_area ( ) | |
get_endpoint ( idx ) | |
Vector3 | ( ) |
int | ( ) |
float | ( ) |
Vector3 | ( ) |
int | ( ) |
float | ( ) |
Vector3 | ( Vector3 dir ) |
grow ( by ) | |
bool | ( ) |
bool | ( ) |
bool | ( Vector3 point ) |
intersection ( with ) | |
bool | ( AABB with ) |
intersects_plane ( plane ) | |
bool | ( Vector3 from, to ) |
AABB | ( AABB with ) |
Description
AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
Property Descriptions
- Vector3 end
Ending corner.
- position
Beginning corner.
Size from position to end.
Optional constructor, accepts position and size.
- encloses ( AABB with )
Returns if this AABB
completely encloses another one.
- expand ( Vector3 to_point )
Returns this AABB
expanded to include a given point.
- get_area ( )
- Vector3 get_endpoint ( idx )
Gets the position of the 8 endpoints of the AABB
in space.
- Vector3 get_longest_axis ( )
Returns the normalized longest axis of the AABB
.
- get_longest_axis_index ( )
Returns the index of the longest axis of the AABB
(according to Vector3::AXIS* enum).
- get_longest_axis_size ( )
Returns the scalar length of the longest axis of the AABB
.
- Vector3 get_shortest_axis ( )
Returns the normalized shortest axis of the AABB
.
- get_shortest_axis_index ( )
Returns the index of the shortest axis of the (according to Vector3::AXIS* enum).
Returns the scalar length of the shortest axis of the AABB
.
- get_support ( Vector3 dir )
Returns the support point in a given direction. This is useful for collision detection algorithms.
- grow ( float by )
- has_no_area ( )
Returns true
if the AABB
is flat or empty.
- bool has_no_surface ( )
Returns true
if the AABB
is empty.
- has_point ( Vector3 point )
Returns true
if the AABB
contains a point.
- intersection ( AABB with )
Returns the intersection between two . An empty AABB (size 0,0,0) is returned on failure.
- intersects ( AABB with )
Returns true
if the AABB
overlaps with another.
- intersects_plane ( Plane plane )
Returns true
if the AABB
is on both sides of a plane.
- intersects_segment ( Vector3 from, to )
Returns true
if the AABB
intersects the line segment between from
and to
.
- AABB merge ( with )
Returns a larger AABB that contains this AABB and .