TextureRect

    Category: Core

    enum StretchMode:

    • STRETCH_SCALE_ON_EXPAND = 0 — Scale to fit the node’s bounding rectangle, only if is true. Default , for backwards compatibility. Until you set expand to , the texture will behave like .
    • STRETCH_SCALE = 1 — Scale to fit the node’s bounding rectangle.
    • STRETCH_TILE = 2 — Tile inside the node’s bounding rectangle.
    • STRETCH_KEEP = 3 — The texture keeps its original size and stays in the bounding rectangle’s top-left corner.
    • STRETCH_KEEP_ASPECT = 5 — Scale the texture to fit the node’s bounding rectangle, but maintain the texture’s aspect ratio.
    • STRETCH_KEEP_ASPECT_CENTERED = 6 — Scale the texture to fit the node’s bounding rectangle, center it and maintain its aspect ratio.
    • STRETCH_KEEP_ASPECT_COVERED = 7 — Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node’s limits.

    If true, the texture scales to fit its bounding rectangle. Default value: .



    • texture

    The node’s Texture resource.