AudioEffectCompressor

    Category: Core

    Adds a Compressor audio effect to an Audio bus.

    Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.

    Compressor has many uses in the mix:

    • In voice channels to ensure they sound as balanced as possible.
    • Sidechained. Sidechained, which can reduce the sound level sidechained with another audio bus for threshold detection.. This technique is very common in video game mixing to download the level of Music/SFX while voices are being heard.
    • Accentuates transients by using a wider attack, making effects sound more punchy.
    • attack_us
    Setterset_attack_us(value)
    Getterget_attack_us()

    Compressor’s reaction time when the signal exceeds the threshold. Value can range from 20 to 2000. Default value: .


    Gain applied to the output signal.


    Setterset_mix(value)
    Getterget_mix()

    • ratio

    Amount of compression applied to the audio once it passes the threshold level. The higher the ratio the more the loud parts of the audio will be compressed. Value can range from 1 to 48. Default value: .


    Setterset_release_ms(value)
    Getterget_release_ms()

    Compressor’s delay time to stop reducing the signal after the signal level falls below the threshold. Value can range from 20 to 2000. Default value: .


    • sidechain

    Reduce the sound level using another audio bus for threshold detection.


    Setterset_threshold(value)
    Getterget_threshold()