PhysicsBody
Inherited By: , PhysicalBone, , StaticBody
Category: Core
Base class for all objects affected by physics in 3D space.
Properties
Description
PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.
Property Descriptions
- int collision_layer
The physics layers this area is in.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
Default value: 1 (the first layer/bit is enabled).
- collision_mask
The physics layers this area scans for collisions.
Default value: 1 (the first layer/bit is enabled).
- void add_collision_exception_with ( Node body )
Adds a body to the list of bodies that this body can’t collide with.
- get_collision_layer_bit ( int bit ) const
Returns an individual bit on the .
- bool get_collision_mask_bit ( bit ) const
Returns an individual bit on the collision_mask.
- void remove_collision_exception_with ( body )
Removes a body from the list of bodies that this body can’t collide with.
- void set_collision_layer_bit ( int bit, value )
Sets individual bits on the collision_layer bitmask. Use this if you only need to change one layer’s value.
- void set_collision_mask_bit ( bit, bool value )
Sets individual bits on the bitmask. Use this if you only need to change one layer’s value.