Engine
Category: Core
Access to basic engine properties.
Properties
get_author_info ( ) const | |
get_copyright_info ( ) const | |
get_donor_info ( ) const | |
get_frames_drawn ( ) | |
get_frames_per_second ( ) const | |
get_license_info ( ) const | |
get_license_text ( ) const | |
get_main_loop ( ) const | |
get_singleton ( name ) const | |
Dictionary | ( ) const |
bool | ( String name ) const |
is_in_physics_frame ( ) const |
Description
The class allows you to query and modify the game’s run-time parameters, such as frames per second, time scale, and others.
- editor_hint
If true
, it is running inside the editor. Useful for tool scripts.
Setter | set_iterations_per_second(value) |
Getter | get_iterations_per_second() |
The number of fixed iterations per second (for fixed process and physics).
- float physics_jitter_fix
- target_fps
Setter | set_target_fps(value) |
Getter | get_target_fps() |
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit.
- float time_scale
Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
Method Descriptions
- get_author_info ( ) const
Returns engine author information in a Dictionary.
“lead_developers” - Array of Strings, lead developer names
“founders” - Array of Strings, founder names
“developers” - Array of Strings, developer names
- Array get_copyright_info ( ) const
Returns an Array of copyright information Dictionaries.
“name” - String, component name
“parts” - Array of Dictionaries {“files”, “copyright”, “license”} describing subsections of the component
- get_donor_info ( ) const
Returns a Dictionary of Arrays of donor names.
{“platinum_sponsors”, “gold_sponsors”, “mini_sponsors”, “gold_donors”, “silver_donors”, “bronze_donors”}
- int get_frames_drawn ( )
Returns the total number of frames drawn.
Returns the frames per second of the running game.
- get_license_info ( ) const
Returns Dictionary of licenses used by Godot and included third party components.
- String get_license_text ( ) const
Returns Godot license text.
- get_main_loop ( ) const
- Object get_singleton ( name ) const
- Dictionary get_version_info ( ) const
Returns the current engine version information in a Dictionary.
major
- Holds the major version number as an int
minor
- Holds the minor version number as an int
patch
- Holds the patch version number as an int
hex
- Holds the full version number encoded as an hexadecimal int with one byte (2 places) per number (see example below)
- Holds the status (e.g. “beta”, “rc1”, “rc2”, … “stable”) as a String
build
- Holds the build name (e.g. “custom_build”) as a String
hash
- Holds the full Git commit hash as a String
year
- Holds the year the version was released in as an int
string
- major
+ + patch
+ status
+ build
in a single String
- has_singleton ( String name ) const
- is_in_physics_frame ( ) const
Returns if the game is inside the fixed process and physics phase of the game loop.