AudioEffectReverb
Category: Core
Adds a Reverb audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
- damping
Setter | set_damping(value) |
Getter | get_damping() |
Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1. Default value: .
- float dry
Setter | set_dry(value) |
Getter | get_dry() |
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: 1
.
- hipass
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: .
Setter | set_predelay_feedback(value) |
Getter | get_predelay_feedback() |
- float predelay_msec
Setter | set_predelay_msec(value) |
Getter | get_predelay_msec() |
Time between the original signal and the early reflections of the reverb signal. Default value: .
- room_size
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: 0.8
.
- float spread
Setter | set_spread(value) |
Getter | get_spread() |
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: .
Setter | set_wet(value) |
Getter | get_wet() |