Node2D
Inherited By: , AudioStreamPlayer2D, , Bone2D, , Camera2D, , CollisionObject2D, , CollisionShape2D, , Light2D, , Line2D, , Navigation2D, , ParallaxLayer, , Path2D, , Polygon2D, , RayCast2D, , Skeleton2D, , TileMap, , VisibilityNotifier2D,
Category: Core
A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
Properties
void | apply_scale ( ratio ) |
float | ( Vector2 point ) const |
get_relative_transform_to_parent ( parent ) const | |
void | global_translate ( offset ) |
void | look_at ( point ) |
void | move_local_x ( delta, bool scaled=false ) |
void | ( float delta, scaled=false ) |
void | rotate ( radians ) |
Vector2 | ( Vector2 local_point ) const |
to_local ( global_point ) const | |
void | translate ( offset ) |
Description
A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node’s render order.
Property Descriptions
- global_position
Setter | set_global_position(value) |
Getter | get_global_position() |
Global position.
Setter | set_global_rotation(value) |
Getter | get_global_rotation() |
Global rotation in radians.
- float global_rotation_degrees
Global rotation in degrees.
- global_scale
Setter | set_global_scale(value) |
Getter | get_global_scale() |
Global scale.
- Transform2D global_transform
Setter | set_global_transform(value) |
Getter | get_global_transform() |
- position
Setter | set_position(value) |
Getter | get_position() |
Position, relative to the node’s parent.
- float rotation
Rotation in radians, relative to the node’s parent.
- rotation_degrees
Setter | set_rotation_degrees(value) |
Getter | get_rotation_degrees() |
Rotation in degrees, relative to the node’s parent.
- Vector2 scale
Setter | set_scale(value) |
Getter | get_scale() |
The node’s scale. Unscaled value:
- transform
Setter | set_transform(value) |
Getter | get_transform() |
Local Transform2D.
- z_as_relative
If true
, the node’s Z-index is relative to its parent’s Z-index. If this node’s Z-index is 2 and its parent’s effective Z-index is 3, then this node’s effective Z-index will be 2 + 3 = 5.
Setter | set_z_index(value) |
Getter | get_z_index() |
Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
- void apply_scale ( Vector2 ratio )
Multiplies the current scale by the ‘ratio’ vector.
- get_angle_to ( Vector2 point ) const
- get_relative_transform_to_parent ( Node parent ) const
Returns the relative to this node’s parent.
- void global_translate ( Vector2 offset )
Adds the ‘offset’ vector to the node’s global position.
- void look_at ( point )
Rotates the node so it points towards the ‘point’.
- void move_local_x ( float delta, scaled=false )
Applies a local translation on the node’s X axis based on the Node._process’s delta
. If is false
, normalizes the movement.
- void move_local_y ( delta, bool scaled=false )
Applies a local translation on the node’s Y axis based on the ’s delta
. If is false
, normalizes the movement.
- void rotate ( float radians )
Applies a rotation to the node, in radians, starting from its current rotation.
- to_global ( Vector2 local_point ) const
Converts a local point’s coordinates to global coordinates.
Converts a global point’s coordinates to local coordinates.
- void translate ( offset )