CSGPolygon

    Category: Core

    Extrudes a 2D polygon shape to create a 3D mesh.

    enum Mode:

    • MODE_DEPTH = 0 — Shape is extruded to .
    • MODE_SPIN = 1 — Shape is extruded by rotating it around an axis.

    enum PathRotation:

    • PATH_ROTATION_POLYGON = 0 — Slice is not rotated.
    • PATH_ROTATION_PATH = 1 — Slice is rotated around the up vector of the path.
    • PATH_ROTATION_PATH_FOLLOW = 2 — Slice is rotate to match the path exactly.

    This node takes a 2D polygon shape and extrudes it to create a 3D mesh.

    Setterset_depth(value)
    Getterget_depth()

    • material
    Setterset_material(value)
    Getterget_material()

    Material to use for the resulting mesh.


    Setterset_mode(value)
    Getterget_mode()

    Extrusion mode.


    • path_continuous_u

    If the u component of our uv will continuously increase in unison with the distance traveled along our path when mode is .


    Setterset_path_interval(value)
    Getterget_path_interval()

    Interval at which a new extrusion slice is added along the path when mode is .


    Setterset_path_joined(value)
    Getteris_path_joined()

    If the start and end of our path are joined together ensuring there is no seam when is MODE_PATH.


    • path_local
    Setterset_path_local(value)
    Getteris_path_local()

    The object containing the path along which we extrude when mode is .


    Setterset_path_rotation(value)
    Getterget_path_rotation()

    The method by which each slice is rotated along the path when is MODE_PATH.


    • polygon
    Setterset_polygon(value)
    Getterget_polygon()

    Point array that defines the shape that we’ll extrude.


    Setterset_smooth_faces(value)
    Getterget_smooth_faces()

    Generates smooth normals so smooth shading is applied to our mesh.


    • spin_degrees

    Degrees to rotate our extrusion for each slice when mode is .


    Setterset_spin_sides(value)
    Getterget_spin_sides()