CSGPolygon
Category: Core
Extrudes a 2D polygon shape to create a 3D mesh.
enum Mode:
- MODE_DEPTH = 0 — Shape is extruded to .
- MODE_SPIN = 1 — Shape is extruded by rotating it around an axis.
enum PathRotation:
- PATH_ROTATION_POLYGON = 0 — Slice is not rotated.
- PATH_ROTATION_PATH = 1 — Slice is rotated around the up vector of the path.
- PATH_ROTATION_PATH_FOLLOW = 2 — Slice is rotate to match the path exactly.
This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
- float depth
Setter | set_depth(value) |
Getter | get_depth() |
- material
Setter | set_material(value) |
Getter | get_material() |
Material to use for the resulting mesh.
- Mode mode
Setter | set_mode(value) |
Getter | get_mode() |
Extrusion mode.
- path_continuous_u
If the u component of our uv will continuously increase in unison with the distance traveled along our path when mode is .
Setter | set_path_interval(value) |
Getter | get_path_interval() |
Interval at which a new extrusion slice is added along the path when mode is .
- bool path_joined
Setter | set_path_joined(value) |
Getter | is_path_joined() |
If the start and end of our path are joined together ensuring there is no seam when is MODE_PATH.
- path_local
Setter | set_path_local(value) |
Getter | is_path_local() |
- NodePath path_node
The object containing the path along which we extrude when mode is .
- PathRotation path_rotation
Setter | set_path_rotation(value) |
Getter | get_path_rotation() |
The method by which each slice is rotated along the path when is MODE_PATH.
- polygon
Setter | set_polygon(value) |
Getter | get_polygon() |
Point array that defines the shape that we’ll extrude.
- bool smooth_faces
Setter | set_smooth_faces(value) |
Getter | get_smooth_faces() |
Generates smooth normals so smooth shading is applied to our mesh.
- spin_degrees
Degrees to rotate our extrusion for each slice when mode is .
Setter | set_spin_sides(value) |
Getter | get_spin_sides() |