Area2D

    Category: Core

    2D area for detection and 2D physics influence.

    Properties

    get_collision_layer_bit ( bit ) const
    bool ( int bit ) const
    get_overlapping_areas ( ) const
    get_overlapping_bodies ( ) const
    overlaps_area ( area ) const
    bool ( Node body ) const
    void ( int bit, value )
    voidset_collision_mask_bit ( bit, bool value )

    Signals

    • area_entered ( area )

    Emitted when another area enters.


    Emitted when another area exits.


    • area_shape_entered ( area_id, Area2D area, area_shape, int self_shape )

    Emitted when another area enters, reporting which shapes overlapped.


    • area_shape_exited ( area_id, Area2D area, area_shape, int self_shape )

    Emitted when another area exits, reporting which shapes were overlapping.


    • body_entered ( body )

    Emitted when a PhysicsBody2D object enters.


    Emitted when a object exits.


    • body_shape_entered ( int body_id, body, int body_shape, area_shape )

    Emitted when a PhysicsBody2D object enters, reporting which shapes overlapped.


    Emitted when a object exits, reporting which shapes were overlapping.

    • SPACE_OVERRIDE_DISABLED = 0 — This area does not affect gravity/damping.
    • SPACE_OVERRIDE_COMBINE = 1 — This area adds its gravity/damping values to whatever has been calculated so far (in priority order).
    • SPACE_OVERRIDE_COMBINE_REPLACE = 2 — This area adds its gravity/damping values to whatever has been calculated so far (in order), ignoring any lower priority areas.
    • SPACE_OVERRIDE_REPLACE = 3 — This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
    • SPACE_OVERRIDE_REPLACE_COMBINE = 4 — This area replaces any gravity/damping calculated so far (in priority order), but keeps calculating the rest of the areas.

    Description

    2D area that detects nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).

    Setterset_angular_damp(value)
    Getterget_angular_damp()

    The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from (no damping) to 1 (full damping).


    • audio_bus_name
    Setterset_audio_bus_name(value)
    Getterget_audio_bus_name()

    The name of the area’s audio bus.


    • bool audio_bus_override
    Setterset_audio_bus_override(value)
    Getteris_overriding_audio_bus()

    If true, the area’s audio bus overrides the default audio bus. Default value: false.


    • collision_layer

    The area’s physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also collision_mask.


    • collision_mask
    Setterset_collision_mask(value)
    Getterget_collision_mask()

    The physics layers this area scans to determine collision detection.


    Setterset_gravity(value)
    Getterget_gravity()

    The area’s gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.


    Setterset_gravity_distance_scale(value)
    Getterget_gravity_distance_scale()

    The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.


    • gravity_point
    Setterset_gravity_is_point(value)
    Getteris_gravity_a_point()

    If true, gravity is calculated from a point (set via gravity_vec). Also see . Default value: .


    The area’s gravity vector (not normalized). If gravity is a point (see ), this will be the point of attraction.


    Setterset_linear_damp(value)
    Getterget_linear_damp()

    • monitorable
    Setterset_monitorable(value)
    Getteris_monitorable()

    If true, other monitoring areas can detect this area. Default value: true.


    Setterset_monitoring(value)
    Getteris_monitoring()

    If , the area detects bodies or areas entering and exiting it. Default value: true.


    • priority
    Setterset_priority(value)
    Getterget_priority()

    The area’s priority. Higher priority areas are processed first. Default value: 0.


    Override mode for gravity and damping calculations within this area. See for possible values.

    Method Descriptions

    • bool get_collision_layer_bit ( bit ) const

    Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer.


    • bool get_collision_mask_bit ( bit ) const

    Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer.


    • Array get_overlapping_areas ( ) const

    Returns a list of intersecting Area2Ds. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


    • get_overlapping_bodies ( ) const

    Returns a list of intersecting PhysicsBody2Ds. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


    • overlaps_area ( Node area ) const

    If true, the given area overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.


    • overlaps_body ( Node body ) const

    If true, the given body overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.



    • void set_collision_mask_bit ( bit, bool value )

    Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.