Sprite3D

    Category: Core

    2D Sprite node in 3D world.

    • frame_changed ( )

    A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.

    • frame
    Setterset_frame(value)
    Getterget_frame()

    Current frame to display from sprite sheet. vframes or must be greater than 1.



    • bool region_enabled
    Setterset_region(value)
    Getteris_region()

    If , texture will be cut from a larger atlas texture. See . Default value: .


    The region of the atlas texture to display. must be .


    Setterset_texture(value)
    Getterget_texture()

    The number of rows in the sprite sheet.