EditorSelection
Category: Core
Manages the SceneTree selection in the editor.
- selection_changed ( )
This object manages the SceneTree selection in the editor.
- void add_node ( node )
Add a node to the selection.
- Array get_selected_nodes ( )
Get the list of selected nodes.
- get_transformable_selected_nodes ( )
Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
- void remove_node ( Node node )