InstancePlaceholder

    Category: Core

    Turning on the option Load As Placeholder for an instanced scene in the editor causes it to be replaced by an InstancePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling . This is useful to avoid loading large scenes all at once by loading parts of it selectively.


    Retrieve the path to the resource file that is loaded by default when calling replace_by_instance.


    • get_stored_values ( bool with_order=false )

    • void replace_by_instance ( custom_scene=null )