Animation

    Category: Core

    Contains data used to animate everything in the engine.

    Properties

    Methods

    • tracks_changed ( )

    Enumerations

    enum TrackType:

    • TYPE_VALUE = 0 — Value tracks set values in node properties, but only those which can be Interpolated.
    • TYPE_TRANSFORM = 1 — Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are Interpolated.
    • TYPE_METHOD = 2 — Method tracks call functions with given arguments per key.
    • TYPE_BEZIER = 3
    • TYPE_AUDIO = 4
    • TYPE_ANIMATION = 5

    enum InterpolationType:

    • INTERPOLATION_NEAREST = 0 — No interpolation (nearest value).
    • INTERPOLATION_LINEAR = 1 — Linear interpolation.
    • INTERPOLATION_CUBIC = 2 — Cubic interpolation.

    enum UpdateMode:

    • UPDATE_CONTINUOUS = 0 — Update between keyframes.
    • UPDATE_DISCRETE = 1 — Update at the keyframes and hold the value.
    • UPDATE_TRIGGER = 2 — Update at the keyframes.
    • UPDATE_CAPTURE = 3

    Description

    An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.

    Animations are just data containers, and must be added to nodes such as an or AnimationTreePlayer to be played back.

    Property Descriptions

    The total length of the animation (in seconds). Note that length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.


    • loop

    A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.


    The animation step value.

    Method Descriptions

    Add a track to the Animation. The track type must be specified as any of the values in the TYPE_* enumeration.


    • animation_track_get_key_animation ( int idx, key_idx ) const

    • int animation_track_insert_key ( track, float time, animation )

    • void animation_track_set_key_animation ( int idx, key_idx, String animation )

    • audio_track_get_key_end_offset ( int idx, key_idx ) const

    • float audio_track_get_key_start_offset ( idx, int key_idx ) const

    • audio_track_get_key_stream ( int idx, key_idx ) const

    • int audio_track_insert_key ( track, float time, stream, float start_offset=0, end_offset=0 )

    • void audio_track_set_key_end_offset ( int idx, key_idx, float offset )

    • void audio_track_set_key_start_offset ( idx, int key_idx, offset )

    • void audio_track_set_key_stream ( int idx, key_idx, Resource stream )

    • bezier_track_get_key_in_handle ( int idx, key_idx ) const

    • Vector2 bezier_track_get_key_out_handle ( idx, int key_idx ) const

    • bezier_track_get_key_value ( int idx, key_idx ) const

    • int bezier_track_insert_key ( track, float time, value, Vector2 in_handle=Vector2( 0, 0 ), out_handle=Vector2( 0, 0 ) )

    • float bezier_track_interpolate ( track, float time ) const

    • void bezier_track_set_key_in_handle ( idx, int key_idx, in_handle )

    • void bezier_track_set_key_out_handle ( int idx, key_idx, Vector2 out_handle )

    • void bezier_track_set_key_value ( idx, int key_idx, value )

    • void clear ( )

    Clear the animation (clear all tracks and reset all).


    • void copy_track ( int track, to_animation )

    Adds a new track that is a copy of the given track from .


    • int find_track ( path ) const

    Returns the index of the specified track. If the track is not found, return -1.


    • int get_track_count ( ) const

    Returns the amount of tracks in the animation.


    • method_track_get_key_indices ( int idx, time_sec, float delta ) const

    • method_track_get_name ( int idx, key_idx ) const

    Returns the method name of a method track.


    • Array method_track_get_params ( idx, int key_idx ) const

    Returns the arguments values to be called on a method track for a given key in a given track.


    • void remove_track ( idx )

    Remove a track by specifying the track index.


    • int track_find_key ( idx, float time, exact=false ) const

    Find the key index by time in a given track. Optionally, only find it if the exact time is given.


    Returns true if the track at idx wraps the interpolation loop. Default value: .


    Returns the interpolation type of a given track, from the INTERPOLATION_* enum.


    • int track_get_key_count ( idx ) const

    Returns the amount of keys in a given track.


    • float track_get_key_time ( idx, int key_idx ) const

    Returns the time at which the key is located.


    • track_get_key_transition ( int idx, key_idx ) const

    Returns the transition curve (easing) for a specific key (see built-in math function “ease”).


    • Variant track_get_key_value ( idx, int key_idx ) const

    Returns the value of a given key in a given track.


    • track_get_path ( int idx ) const

    Get the path of a track. for more information on the path format, see


    Get the type of a track.


    • void track_insert_key ( int idx, time, Variant key, transition=1 )

    Insert a generic key in a given track.


    • bool track_is_enabled ( idx ) const

    Returns true if the track at index idx is enabled.


    • bool track_is_imported ( idx ) const

    Returns if the given track is imported. Else, return false.


    • void track_move_down ( int idx )

    • void track_move_up ( idx )

    Move a track up.


    • void track_remove_key ( int idx, key_idx )

    Remove a key by index in a given track.


    • void track_remove_key_at_position ( int idx, position )

    Remove a key by position (seconds) in a given track.


    • void track_set_enabled ( int idx, enabled )

    Enables/disables the given track. Tracks are enabled by default.


    • void track_set_imported ( int idx, imported )

    Set the given track as imported or not.


    • void track_set_interpolation_loop_wrap ( int idx, interpolation )

    If true, the track at wraps the interpolation loop.


    • void track_set_interpolation_type ( int idx, interpolation )

    Set the interpolation type of a given track, from the INTERPOLATION_* enum.


    • void track_set_key_transition ( int idx, key_idx, float transition )

    Set the transition curve (easing) for a specific key (see built-in math function “ease”).


    • void track_set_key_value ( idx, int key, value )

    Set the value of an existing key.


    • void track_set_path ( int idx, path )

    Set the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by “:”.

    Example: “character/skeleton:ankle” or “character/mesh:transform/local”.


    • void track_swap ( int idx, with_idx )

    • int transform_track_insert_key ( idx, float time, location, Quat rotation, scale )

    Insert a transform key for a transform track.


    • Array transform_track_interpolate ( idx, float time_sec ) const

    Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position (), rotation (Quat) and scale ().


    Returns all the key indices of a value track, given a position and delta time.


    • UpdateMode value_track_get_update_mode ( idx ) const

    Returns the update mode of a value track.


    • void value_track_set_update_mode ( int idx, mode )