RemoteTransform2D
Category: Core
RemoteTransform2D pushes its own to another CanvasItem derived Node in the scene.
It can be set to update another Node’s position, rotation and/or scale. It can use either global or local coordinates.
- remote_path
Setter | set_remote_node(value) |
Getter | get_remote_node() |
The NodePath to the remote node, relative to the RemoteTransform2D’s position in the scene.
- update_rotation
Setter | set_update_rotation(value) |
Getter | get_update_rotation() |
If true
, the remote node’s rotation is updated. Default value: .
- bool update_scale
If true
, the remote node’s scale is updated. Default value: true
.
Setter | set_use_global_coordinates(value) |
Getter | get_use_global_coordinates() |