RemoteTransform2D

    Category: Core

    RemoteTransform2D pushes its own to another CanvasItem derived Node in the scene.

    It can be set to update another Node’s position, rotation and/or scale. It can use either global or local coordinates.

    • remote_path
    Setterset_remote_node(value)
    Getterget_remote_node()

    The NodePath to the remote node, relative to the RemoteTransform2D’s position in the scene.



    • update_rotation
    Setterset_update_rotation(value)
    Getterget_update_rotation()

    If true, the remote node’s rotation is updated. Default value: .


    If true, the remote node’s scale is updated. Default value: true.


    Setterset_use_global_coordinates(value)
    Getterget_use_global_coordinates()