AnimationNodeStateMachinePlayback
Category: Core
Playback control for AnimationNodeStateMachine.
- get_current_node ( ) const
Returns the currently playing animation state.
- bool is_playing ( ) const
Returns true
if an animation is playing.
- void start ( node )
Stops the currently playing animation.
- void travel ( String to_node )
Transitions from the current state to another one, following the shortest path.