AnimationNodeStateMachinePlayback

    Category: Core

    Playback control for AnimationNodeStateMachine.

    • get_current_node ( ) const

    Returns the currently playing animation state.



    • bool is_playing ( ) const

    Returns true if an animation is playing.


    • void start ( node )

    Stops the currently playing animation.


    • void travel ( String to_node )

    Transitions from the current state to another one, following the shortest path.