KinematicCollision
Category: Core
Collision data for KinematicBody collisions.
Contains collision data for KinematicBody collisions. When a is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Getter | get_collider() |
- collider_id
Getter | get_collider_id() |
The colliding body’s unique RID.
- collider_metadata
Getter | get_collider_metadata() |
The colliding body’s metadata. See Object.
- collider_shape
The colliding body’s shape.
- int collider_shape_index
Getter | get_collider_shape_index() |
The colliding shape’s index. See .
Getter | get_collider_velocity() |
- Object local_shape
Getter | get_local_shape() |
The moving object’s colliding shape.
- normal
The colliding body’s shape’s normal at the point of collision.
- Vector3 position
Getter | get_position() |
The point of collision.
- remainder
Getter | get_remainder() |
The moving object’s remaining movement vector.
Getter | get_travel() |