ResourceFormatSaver

    Inherited By: , ResourceFormatSaverBinary, , ResourceFormatSaverNativeScript, , ResourceFormatSaverText,

    Category: Core

    The engine can save resources when you do it from the editor, or when you use the ResourceSaver singleton. This is accomplished thanks to multiple s, each handling its own format and called automatically by the engine.

    By default, Godot saves resources as (text-based), (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a ResourceFormatLoader.

    • get_recognized_extensions ( Resource resource ) virtual

    Returns whether the given resource object can be saved by this saver.


    • save ( String path, resource, int flags ) virtual

    Saves the given resource object to a file at the target . is a bitmask composed with constants.