TextureButton
Category: Core
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
enum StretchMode:
- STRETCH_SCALE = 0 — Scale to fit the node’s bounding rectangle.
- STRETCH_KEEP = 2 — The texture keeps its original size and stays in the bounding rectangle’s top-left corner.
- STRETCH_KEEP_CENTERED = 3 — The texture keeps its original size and stays centered in the node’s bounding rectangle.
- STRETCH_KEEP_ASPECT = 4 — Scale the texture to fit the node’s bounding rectangle, but maintain the texture’s aspect ratio.
- STRETCH_KEEP_ASPECT_CENTERED = 5 — Scale the texture to fit the node’s bounding rectangle, center it, and maintain its aspect ratio.
- STRETCH_KEEP_ASPECT_COVERED = 6 — Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node’s limits.
The Normal state’s texture is required. Others are optional.
- expand
Setter | set_expand(value) |
Getter | get_expand() |
If true
, the texture stretches to the edges of the node’s bounding rectangle using the stretch_mode. If , the texture will not scale with the node. Default value: false
.
Setter | set_stretch_mode(value) |
Getter | get_stretch_mode() |
Controls the texture’s behavior when you resize the node’s bounding rectangle, only if is . Set it to one of the STRETCH_*
constants. See the constants to learn more.
- BitMap texture_click_mask
- texture_disabled
Setter | set_disabled_texture(value) |
Getter | get_disabled_texture() |
Texture to display when the node is disabled. See BaseButton.disabled.
- texture_focused
Setter | set_focused_texture(value) |
Getter | get_focused_texture() |
Texture to display when the node has mouse or keyboard focus.
- Texture texture_hover
Texture to display when the mouse hovers the node.
- texture_normal
Setter | set_normal_texture(value) |
Getter | get_normal_texture() |
- Texture texture_pressed
Setter | set_pressed_texture(value) |
Getter | get_pressed_texture() |
Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the key.