EditorFileSystem
Category: Core
Resource filesystem, as the editor sees it.
Emitted if the filesystem changed.
- resources_reimported ( resources )
Remitted if a resource is reimported.
- resources_reload ( PoolStringArray resources )
- sources_changed ( exist )
This object holds information of all resources in the filesystem, their types, etc.
- String get_file_type ( path ) const
Get the type of the file, given the full path.
- EditorFileSystemDirectory get_filesystem ( )
Get the root directory object.
Returns a view into the filesystem at .
- get_scanning_progress ( ) const
- bool is_scanning ( ) const
Returns true
of the filesystem is being scanned.
- void scan ( )
Scan the filesystem for changes.
- void scan_sources ( )
Check if the source of any imported resource changed.
- void update_file ( path )
Update a file information. Call this if an external program (not Godot) modified the file.