简易形变修改器

    简易形变修改器

    The deformation is calculated in the local coordinate space. Be aware that the local axes of an object can differ from the global ones. In the figure above, the global Z axis points up and the local Z axis points at 45°. The deformation is applied along a Deform axis, which can be set by selection from a list (X, Y or Z). By using the Limits field, the influence of the modifier can be restricted to a subset of the Deform axis. All distances are measured from the origin of the object. The vertices that are furthest away from the origin on the Deform axis represent the upper and lower limits. The origin of the object and the orientation of the local axes can be defined by an external Deform object (most of the time, an empty).

    模式

    Defines the kind of deformation which will be applied. The figure below shows the four modes, applied to a text object. The origin of the object is at the very left of the text.

    The name of the vertex group that indicates whether and how much each vertex is influenced by the deformation. The amount of influence is determined by the weight in the Weight Paint map.

    轴向,原点

    定义变形的原点和轴的对象的名称(通常为空)。这个对象可以是:

    • 用其旋转来控制变形的轴向(其局部 现在用作变形轴)。

    • 用其缩放来改变变形的系数。

    Angle (Twist & Bend)/Factor (Taper & Stretch)

    The total amount of deformation. Can be negative to reverse the deformation.

    限制

    You to can set the lower and upper limits of the deformation. The upper limit cannot be lower than the lower one. These limits are mapped on the Deform axis.

    锁定X/Y/Z轴(只适用于扭曲、锥化和拉伸模式)

    这些控件控制是否允许沿另外两个轴的坐标更改。例如,如果你沿着对象的Z轴 拉伸 ,它有可能通过锁定Y轴,使得只沿着X轴挤压。