Introduction

    An example of a rotation locked to the local Y axis, with two bones selected.

    Moreover, the local space for these actions is the bone’s own one (visible when you enable the Axes option of the Armature panel). This is especially important when using axis locking, for example, there is no specific “bone roll” tool in Pose Mode, as you can rotate around the bone’s main axis just by locking on the local Y axis R Y Y… This also works with several bones selected; each one is locked to its own local axis!

    When you pose your armature, you are supposed to have one or more objects skinned on it! And obviously, when you transform a bone in Pose Mode, its related objects or object’s shape is moved/deformed accordingly, in real-time. Unfortunately, if you have a complex rig set-up and/or a heavy skin object, this might produce lag during interactive editing. If you experience such troubles, try enabling the Delay Deform button in the Armature panel the skin objects will only be updated once you confirm the transform operation.