Edge Data

    Reference

    Mode

    Edit Mode

    Menu

    Edge ‣ Edge Crease Sidebar region ‣ Transform ‣ Edge Crease

    Hotkey

    Shift-E

    This edge property, a value between (0.0 to 1.0), is used by the to control the sharpness of the edges in the subdivided mesh. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the (average) crease value of selected edges. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

    Mode

    Edit Mode

    Menu

    Edge ‣ Edge Bevel Weight Sidebar region ‣ Transform ‣ Edge Bevel Weight

    This edge property, a value between (0.0 to 1.0), is used by the Bevel Modifier to control the bevel intensity of the edges. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the bevel weight of selected edges. If two or more edges are selected, this operator alters the average weight of the edges.

    See also

    Vertices also have a bevel weight which can be edited.

    Reference

    Edit Mode

    Menu

    Edge ‣ Mark Seam/Clear Seam

    Seams are a way to create separations, “islands”, in UV maps. See the for more details. These operators set or unset this mark for selected edges.

    Reference

    Mode

    Edit Mode

    Menu

    The Sharp mark is used by the split normals and the modifier, which are part of the smoothing or customized shading techniques. As seams, it is a property of edges, and these operators set or unset it for selected ones.