Subdivide

    Mode

    Edit Mode

    Menu

    Mesh ‣ Edges ‣ Subdivide

    Subdividing splits selected edges and faces by cutting them in half or more, adding new vertices, and subdividing accordingly the faces involved. It adds resolution to the mesh by divide faces or edges into smaller units.

    This process follows a few rules, depending on the settings:

    • When only one edge of a face is selected (Triangle mode), triangles are subdivided into two triangles, and quads, into three triangles.

    • When two edges of a face are selected:

      • If the face is a triangle, a new edge is created between the two new vertices, subdividing the triangle in a triangle and a quad.

      • If the face is a quad, and the edges are opposite, the quad is just subdivided in two quads by the edge linking the two new vertices.

    • When three edges of a face are selected:

      • If the face is a triangle, this means the whole face is selected and it is then subdivided in four smaller triangles.

      • If the face is a quad, first the two opposite edges are subdivided as described above. Then, the “middle” edge is subdivided, affecting its new “sub-quad” as described above for only one edge.

    • When a face of a is selected, the face is subdivided into four smaller quads.

    • When a face of an n-gon is selected, the individual edges will be subdivided but the face will stay unsubdivided.

    These options are available in the Tool panel after running the tool:

    Number of Cuts

    Specifies the number of cuts per edge to make. By default this is 1, cutting edges in half. A value of 2 will cut it into thirds, and so on.

    Smoothness

    Displaces subdivisions to maintain approximate curvature. The effect is similar to the way the Subdivision Surface Modifier might deform the mesh.

    Quad/Tri Mode

    Forces subdivide to create triangles or quads instead of n-gons (see examples below). This mode doesn’t allow the use of Straight Cut on quad corners.

    Corner Cut Type

    This select menu controls the way quads with only two adjacent selected edges are subdivided.

    Fan cut type.

    ../../../../_images/modeling_meshes_editing_edge_subdivide_two-edges-quad-innervert.png

    Inner vertices cut type.

    Path cut type.

    Fractal

    Displaces the vertices in random directions after the mesh is subdivided.

    ../../../../_images/modeling_meshes_editing_edge_subdivide_fractal-before.png

    Plane before subdivision.

    Regular subdivision.

    ../../../../_images/modeling_meshes_editing_edge_subdivide_fractal-after1.png

    Same mesh with fractal added.

    Along Normal

    Along normal set to 1.

    Random Seed

    Changes the random seed of the Fractal noise function, producing a different result for each seed value.

    ../../../../_images/modeling_meshes_editing_edge_subdivide_fractal-after2.png

    Same mesh with a different seed value.

    Examples

    Below are several examples illustrating the various possibilities of the Subdivide and Subdivide Multi tools. Note the selection after subdivision.

    The sample mesh.

    ../../../../_images/modeling_meshes_editing_edge_subdivide_one-edge.png

    One Edge.

    Quad/Tri Mode.

    Two Tri Edges

    ../../../../_images/modeling_meshes_editing_edge_subdivide_two-edges-opposite.png

    Quad/Tri Mode.

    Two Adjacent Quad Edges

    ../../../../_images/modeling_meshes_editing_edge_subdivide_two-edges-quad-fan2.png

    Fan cut type.

    Quad/Tri Mode.

    ../../../../_images/modeling_meshes_editing_edge_subdivide_two-edges-quad-innervert.png

    Inner vertices cut type.

    Quad/Tri Mode.

    ../../../../_images/modeling_meshes_editing_edge_subdivide_three-edges.png

    Quad/Tri Mode.

    Tri

    ../../../../_images/modeling_meshes_editing_edge_subdivide_three-edges-tri.png

    Quad/Tri Mode.

    ../../../../_images/modeling_meshes_editing_edge_subdivide_four-edges.png

    Quad/Tri Mode.

    Multiple Cuts