Toolbar

    Moves vertices inward or outward based on the average normal.

    Draw Sharp

    Move vertices inward or outward based the original coordinates and uses the Sharper .

    Clay

    Similar to the Draw brush, but includes settings to adjust the plane on which the brush acts.

    The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.

    Layer

    Moves all vertices to an exact height creating a flat layer.

    Displaces the mesh in the direction of the vertex normals.

    Blob

    Pushes mesh outward or inward into a spherical shape.

    Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.

    Smooth

    Eliminates irregularities in the mesh by averaging the positions of the vertices.

    Smooths vertices to a flat plain by finding an average height and moves vertices towards that height.

    Fill

    Brings vertices below the brush plane upwards.

    Brings vertices above the plane downwards.

    Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.

    Pinch

    Pulls vertices towards the center of the brush.

    Selects a group of vertices and pulls them to follow the mouse.

    Elastic Deform

    Used to simulate realistic deformations such as grabbing or twisting of objects.

    Snake Hook

    Pulls vertices along with the movement of the brush to create long, snake-like forms.

    Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.

    Pose

    This brush is used to pose a model simulating an armature-like deformations.

    Moves vertices in the direction of the brush stroke.

    Rotate

    Rotates vertices within the brush in the direction the cursor is moved.

    This brush slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.

    Slide Relax

    Cleans up geometry by collapsing short edges.

    Mask

    Lets you select mesh parts to be unaffected by other brushes by painting vertex colors.

    Applies a deformation to all vertices in the mesh at the same time.

    Move

    Translation tool.

    Rotate

    Rotation tool.

    Scale

    Scale tool.

    Transform

    Tool to adjust the objects translation, rotations and scale.

    Annotate

    Draw free-hand annotation.

    • Annotate Line

      Draw straight line annotation.

      Annotate Polygon

      Draw a polygon annotation.

      Annotate Eraser

      Erase previous drawn annotations.