Merge

    Mode

    Edit Mode

    Menu

    Mesh ‣ Merge, Context Menu ‣ Merge

    Hotkey

    M

    This tool allows you to merge all selected vertices to a unique one, dissolving all others. You can choose the location of the remaining vertex in the menu this tool pops up before executing:

    It will place the remaining vertex at the location of the first one selected. Only available in Vertex select mode.

    At Last

    It will place the remaining vertex at the location of the last one selected (the active one). Only available in Vertex select mode.

    At Center

    It will place the remaining vertex at the center of the selection. Available in all select modes.

    At Cursor

    It will place the remaining vertex at the 3D Cursor. Available in all select modes.

    Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island. It is also available via the Mesh ‣ Edges ‣ Collapse menu.

    Merging vertices of course also deletes some edges and faces. But Blender will do everything it can to preserve edges and faces only partly involved in the reunion.

    Note

    At First and At Last depend on that the selection order is saved: the order is lost, for instance, after changing selection mode.

    UVs

    If UVs is ticked in the panel, the UV mapping coordinates, if existing, will be corrected to avoid image distortion.

    Todo.