Editing

    Like Object and Edit Mode, Sculpt Mode also has a . This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.

    • Origin

      Sets the pivot to the origin of the sculpt.

      Unmasked

      Sets the pivot position to the average position of the unmasked vertices.

      Mask Border

      Sets the pivot position to the center of the mask’s border.

      Active Vertex

      Sets the pivot position to the active vertex position.

      Surface

      Sets the pivot position to the surface under the cursor.

      See also

      Object and Edit Mode Pivot

    Rebuild BVH

    Recalculates the used by 动态拓扑 which can improve performance which might degrade over time while using Dyntopo.

    See .

    Face Sets are another way to control the visibility state of the mesh in Sculpt Mode. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. Geometry can be assigned to a Face Set and each Face Set is represented as a different color in the 3D Viewport. A pie menu to edit Face Sets can be accessed with W.

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Face Set from Masked

    Creates a new Face Set from Masked Geometry.

    Face Set from Visible

    Reference

    Mode

    Menu

    Face Sets ‣ Face Set from Visible

    Creates a new Face Set from all visible geometry.

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Face Set from Edit Mode Selection

    Creates a new Face Set corresponding to the Edit Mode face selection.

    Init Face Sets

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Init Face Sets

    Initializes all Face Sets on the mesh at once based off one of several mesh attribute properties.

    Mode

    The mesh data attribute used to define the boundaries for the Face Sets.

    Threshold

    The minimum value to consider a certain attribute a boundary when creating the Face Sets.

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Invert Visible Face Sets

    Hides all geometry that is part of a Face Set and makes all hidden geometry that is part of a face set visible.

    Show All Face Sets

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Show All Face Sets

    Shows all hidden geometry that is part of a Face Set.

    Reference

    Mode

    Sculpt Mode

    Menu

    Generates a new set of random colors to render the Face Sets in the 3D Viewport.