Volume Displace Modifier

    The Volume Displace modifier.

    Texture

    The texture that is evaluated at every voxel to determine how far and in what direction to displace.

    Grayscale textures lead to stretching along one axis. It’s best to use a color texture.

    Strength

    Controls how far voxels are displaced.

    Sample Radius

    Mid Level

    This should be modified if the texture offsets the entire volume in one direction and you want to center it again. For performance reasons, the displaced volume should stay close to its original position.

    Example

    ../../../_images/modeling_modifiers_deform_volume-displace_example.png

    A volume displaced with various strengths.