面板

    Physics ‣ Soft Body ‣ Edges

    Allow the edges in a mesh object to act like springs. See .

    弹性

    Use a specified vertex group for spring strength values.

    The spring stiffness for edges (how much the edges are allowed to stretch). A low value means very weak springs (a very elastic material), a high value is a strong spring (a stiffer material) that resists being pulled apart.

    A value of 0.5 is latex, 0.9 is like a sweater, 0.999 is a highly-starched napkin or leather. The soft body simulation tends to get unstable if you use a value of 0.999, so you should lower this value a bit if that happens.

    How much the soft body resists being scrunched together, like a compression spring. Low values for fabric, high values for inflated objects and stiff material.

    The friction for edge springs. High values (max of 50) dampen the Push/Pull effect and calm down the cloth.

    柔软性

    Permanent deformation of the object after a collision. The vertices take a new position without applying the modifier.

    弯曲

    This option creates virtual connections between a vertex and the vertices connected to its neighbors. This includes diagonal edges. Damping also applies to these connections.

    长度

    The edges can shrink or be blown up. This value is given in percent, 0 disables this function. 100% means no change, the body keeps 100% of its size.

    边碰撞

    Checks for edges of the soft body mesh colliding.

    Force from surrounding media. See exterior forces for details.

    类型

    系数

    How much aerodynamic force to use. Try a value of 30 at first.

    Stiffness 硬度

    For quad faces, the diagonal edges are used as springs. This stops quad faces to collapse completely on collisions (what they would do otherwise).

    切变