姿态库

    模式

    姿态模式

    菜单

    姿态 ‣ 姿态库

    The pose library is a way to store pose positions so the same position can be used again later in the animation or to store different rest poses. Pose libraries are saved to . They are not generally used as actions, but can be converted to and from.

    See also

    Pose Library Properties.

    参考

    模式

    编辑模式

    菜单

    Pose ‣ Pose Library ‣ Browse Poses

    快捷键

    Alt-L

    Interactively browse poses in the 3D Viewport. After running the operator, cycle through poses using the Left and Right arrow keys. The name of the pose being previewed is displayed in the header region. After the desired pose is selected using Return or LMB to make it the active pose; to cancel browsing, use Esc or RMB.

    姿态

    参考

    模式

    编辑模式

    菜单

    Pose ‣ Pose Library ‣ Add Pose

    快捷键

    Shift-L

    If a pose is added, a is created. The Whole Character keying set is used to determine which bones to key. If any bones are selected, only keyframes for those bones are added, otherwise all bones in the keying set are keyed. Bones that are ignored by the Whole Character keying set are always ignored, regardless of their selection state.

    新增

    Adds a new pose to the active pose library with the current pose of the armature.

    添加新的(当前帧)。

    Will add a pose to the pose library based on the current frame selected in the Timeline. In contrast to Add New and Replace Existing which automatically allocate a pose to an action frame.

    替换已有项

    Replace an existing pose in the active pose library with the current pose of the armature.

    参考

    模式

    菜单

    Pose ‣ Pose Library ‣ Rename Pose

    快捷键

    Shift-Ctrl-L

    Changes the name of the specified pose from the active pose library.

    新姿态的名称

    The new name for the pose.

    姿态

    The pose action to rename.

    参考

    模式

    编辑模式

    菜单

    Pose ‣ Pose Library ‣ Remove Pose

    快捷键

    Shift-Alt-L