简介

    液体模拟示例。

    Gas or smoke simulations are a subset of the fluids system, and can be used for simulating collections of airborne solids, liquid particulates and gases, such as those that make up smoke. It simulates the fluid movement of air and generates animated textures representing the density, heat, and velocity of other fluids or suspended particles (e.g. smoke) which can be used for rendering.

    ../../_images/physics_fluid_introduction_fire-example.png

    Gases or smoke are emitted inside of a Domain from a mesh object or particle system. The smoke movement is controlled by airflow inside the domain, which can be influenced by objects. Smoke will also be affected by the scene’s gravity and force fields. Airflow inside the domain can affect other physics simulations via the force field.

    创建流体模拟至少需要一个 物体和一个 。

    1. 创建一个定义模拟体积边界的 域物体

    2. 设置将发射流体的 物体。

    3. 为域物体分配 材质

    4. 保存blend文件。

    Note