简介

    和Blender中的其它模拟不同,刚体模拟与动画系统的工作模式更接近。这意味着刚体可以像常规对象一样使用,并且可以是父子关系,动画约束和驱动程序的一部分。

    Reference

    Mode

    Panel

    Properties ‣ Physics ‣ Rigid Body

    Menu

    Only mesh objects can be part of a rigid body simulation. To create rigid bodies, either click on the Rigid Body button in the Physics tab of the Properties or use Add Active/Add Passive in the Object ‣ Rigid Body menu.

    There are two types of rigid bodies: active and passive. Active bodies are dynamically simulated, while passive bodies remain static. Both types can be driven by the animation system when using the Animated option.

    在模拟过程中,刚体系统将覆盖动态刚体对象的位置和方向。但请注意,对象的位置和旋转不会更改,所以刚体模拟的行为类似于约束。要应用刚体变换,你可以使用 应用对象转换 运算符。

    Rigid body physics on the object can be removed with the Rigid Body button in the Physics tab in the Properties or in the Object ‣ Rigid Body menu.