边界框中心

    模式

    物体模式和编辑模式

    标题栏

    轴心点(Pivot Point) ‣ 边界框中心(Bounding Box Center)

    快捷键

    Period

    ../../../../_images/editors_3dview_controls_pivot-point_bounding-box-center_demo.png

    Relationship between an object and its bounding box.

    In Object Mode, transformation takes place relative to the location of the objects origin (indicated by the yellow circle), and the size of objects is not taken into account. The image below shows the results of using the Bounding Box as the pivot point in some situations.

    单个物体旋转。

    在此示例中,橙色矩形的原点位于网格的最左侧,而蓝色矩形的原点位于网格的中心。

    ../../../../_images/editors_3dview_controls_pivot-point_bounding-box-center_object-mode.png

    Shows the location of the bounding box (right) pivot point compared to the median point (left).

    The image above (left) shows that when multiple objects are selected, the pivot point is calculated based on the location of all the selected objects. More precisely, the centers of objects are taken into account.

    在编辑模式

    This time it is the geometry that is enclosed in the bounding box. The bounding box in Edit Mode takes no account of the object(s) origins, only the center of the selected vertices.

    将边界框设置为轴心点时,在不同网格选中项模式下旋转的效果。 轴心点用黄色圆圈表示。

    The bounding box center compared to the median point.