Mesh to Volume Modifier

    Tip

    To copy and move the generated volume separately from the mesh object, use a .

    The Mesh to Volume modifier.

    Object

    The mesh object that determines where the volume data will be generated.

    Makes the generated volume appear denser or less dense when rendering.

    Fill Volume

    The entire enclosed volume or otherwise only the voxels close to the surface will get a density greater than zero. This setting is only used when the mesh object is .

    Exterior Band Width

    The maximum distance of the included voxels to the surface on the outside of the mesh.

    Interior Band Width

    Resolution Mode

    Mode for how the voxel size is specified.

    Example

    Converting Suzanne to a volume.