Boundary

    Mode

    Sculpt Mode

    Tool

    Toolbar ‣ Boundary

    This tool is used to transform and deform the boundaries i.e. the unconnected edges of a mesh. The tool detects the mesh boundary closest to the active vertex and propagates the deformation using the brush into the mesh.

    Note

    Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better the result.

    Deformation Target

    How the deformation of the brush will affect the object.

    • Geometry

      Brush deformation displaces the vertices of the mesh.

      Cloth Simulation

    Deformation

    Deformation type that is used by the brush.

    Boundary Falloff

    How the brush Falloff is applied across the boundary.

    Boundary Origin Offset

    Offset of the boundary origin in relation to the brush radius.

    • Constant

      Applies the same deformation in the entire boundary.

      Brush Radius

      Applies the deformation in a localized area limited by the brush radius.

      Loop

      Applies the brush falloff in a loop pattern.

      Loop and Invert

    Usage

    The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformations, use the Inflate, Grab, Twist, and Smooth deformation modes, which do not depend that much on the topology.