Boundary
Mode
Sculpt Mode
Tool
Toolbar ‣ Boundary
This tool is used to transform and deform the boundaries i.e. the unconnected edges of a mesh. The tool detects the mesh boundary closest to the active vertex and propagates the deformation using the brush into the mesh.
Note
Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better the result.
Deformation Target
How the deformation of the brush will affect the object.
Geometry
Brush deformation displaces the vertices of the mesh.
Cloth Simulation
Deformation
Deformation type that is used by the brush.
Boundary Falloff
How the brush Falloff is applied across the boundary.
Boundary Origin Offset
Offset of the boundary origin in relation to the brush radius.
Constant
Applies the same deformation in the entire boundary.
Brush Radius
Applies the deformation in a localized area limited by the brush radius.
Loop
Applies the brush falloff in a loop pattern.
Loop and Invert
Usage
The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformations, use the Inflate, Grab, Twist, and Smooth deformation modes, which do not depend that much on the topology.