Sculpt

    Mode

    Sculpt Mode

    Menu

    Sculpt

    Portions of the mesh can be hidden in Sculpt Mode to improve the viewport performance and to access parts of the mesh that would otherwise be difficult to access, because they are occluded by other parts. The hidden faces cannot be sculpted on. Hiding is shared between Edit Mode and Sculpt Mode (i.e. hiding/unhiding in one mode affects the other mode too).

    Show All Alt-H

    Reveal all hidden parts.

    Show Bounding Box Shift-H

    To reveal a hidden part of a mesh inside the selection.

    Hide Bounding Box H

    To hide a part of a mesh inside the selection. This works similar to the tool.

    Hides all masked vertices.

    Reference

    Mode

    Sculpt Mode

    Menu

    Sculpt ‣ Set Pivot

    Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.

    Origin

    Sets the pivot to the origin of the sculpt.

    Unmasked

    Sets the pivot position to the average position of the unmasked vertices.

    Sets the pivot position to the center of the mask’s border.

    Active Vertex

    Sets the pivot position to the active vertex position.

    Surface

    Sets the pivot position to the surface under the cursor.

    See also

    Reference

    Mode

    Sculpt Mode

    Menu

    Recalculates the BVH used by which can improve performance which might degrade over time while using Dyntopo.