着色器编辑器

    默认节点树的着色器编辑器。

    使用节点

    “使用节点”是使用着色节点来渲染材质的选项。

    菜单用于选择当前物体对象的激活的 ,它右侧的材质选择器用于更改当前槽中的材质。

    钉固(钉子图标)

    Sidebar

    The Options panel in the Sidebar region contains the same settings that are also available in the Material tab in the Properties. They differ depending on the selected render engine. The settings are duplicated to make it possible to edit the entire material from the Shader editor.