Mask

    Black part is masked.

    To edit the mask, select the Mask Brush from the Brush panel.

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask

    Masks can be edited across the entire model. Using A opens a pie menu to choose different operations.

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Invert Mask

    Hotkey

    Ctrl-I

    Inverts an existing mask.

    Fill Mask

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Invert Mask

    Fills the whole mask with a value of 1.

    Clear Mask

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Invert Mask

    Hotkey

    Alt-M

    Fills the mask with a value of 0. To completely remove the mask data, see .

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Box Mask

    Hotkey

    B

    Works like the Box Select tool, it creates a rectangular mask region. Hold Shift to clear the mask of the selected region.

    Lasso Mask

    Reference

    Mode

    Sculpt Mode

    Mask ‣ Lasso Mask

    Hotkey

    Shift-Ctrl-LMB

    Can be used to create a free-form mask, similar to the Lasso Select tool.

    Tip

    To clear the mask of areas with the Lasso Mask tool, first invert the mask, apply the Lasso Mask, and then invert the mask back.

    Mask Filters

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Mask Filters

    Mask filters are operations that are applied to the whole paint mask.

    Type

    • Smooth/Sharpen Mask

      Changes the crispness of the mask edge.

      Grow/Shrink Mask

      Changes the size of the mask.

      Increase/Decrease Contrast

      Changes the contrast of the mask.

    Iterations

    The number of times that the filter is going to be applied.

    Auto Iteration Count

    Use a automatic number of iterations based on the number of vertices of the sculpt.

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Expand Mask by Topology

    Hotkey

    Shift-A

    Creates a mask radiating outwards from the active vertex in a uniform manner.

    Expand Mask by Curvature

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Expand Mask by Curvature

    Hotkey

    Shift-Alt-A

    Creates a mask radiating outwards from the active vertex while following the curvature of the mesh.

    Mask Extract

    Reference

    Mode

    Sculpt Mode

    Mask ‣ Mask Extract

    Creates a duplicate mesh object based on masked geometry.

    Threshold

    Minimum mask value to consider the vertex valid to extract a face from the original mesh.

    Add Boundary Loop

    Creates and extra boundary loop on the edges of the geometry, making it ready for adding a Subdivision Surface modifier later.

    Smooth Iterations

    Smooth iterations applied to the extracted mesh.

    Project to Sculpt

    Project the extracted mesh on to the original sculpt object.

    Extract as Solid

    Adds a Solidify Modifier to the newly created mesh object.

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Mask Slice

    Removes the masked vertices from the mesh.

    Threshold

    Minimum mask value to consider the vertex valid to extract a face from the original mesh.

    Fill Holes

    Fills concave holes with geometry that might have resulted from the Mask Slice operation.

    Slice to New Object

    Create a new object from the masked geometry.

    Dirty Mask

    Reference

    Mode

    Sculpt Mode

    Menu

    Mask ‣ Dirty Mask

    Generates a mask based on the geometry cavity and pointiness.

    Reference

    Mode

    Sculpt Mode

    Popover

    Viewport Overlays — Sculpt ‣ Mask

    The mask display can be toggled as a . In the overlay popover, the opacity of the mask overlay can be adjusted to make it more or less visible on the mesh.

    Reference

    Mode

    Object/Edit Mode

    Menu

    Properties ‣ Object Data ‣ Geometry Data ‣ Clear Sculpt-Mask Data

    Completely frees the mask data layer from the mesh. While not a huge benefit, this can speed-up sculpting if the mask is no longer being used.