平滑着色与平直着色
Note
Both Shade Smooth and Flat are also available in Object Mode and function the same way.
Reference
Mode
Menu
Face ‣ Shade Smooth
Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.
平直着色
Reference
Edit Mode
Menu
Face ‣ Shade Flat
Face normals are displayed evenly, because of this all the edges of the selected mesh will be easily visible.
Use the Edge Split modifier and within the mesh data properties to balance between smooth surfaces and sharp edges.