平滑着色与平直着色

    Note

    Both Shade Smooth and Flat are also available in Object Mode and function the same way.

    Reference

    Mode

    Menu

    Face ‣ Shade Smooth

    Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.

    平直着色

    Reference

    Edit Mode

    Menu

    Face ‣ Shade Flat

    Face normals are displayed evenly, because of this all the edges of the selected mesh will be easily visible.

    Use the Edge Split modifier and within the mesh data properties to balance between smooth surfaces and sharp edges.