沃罗诺伊纹理着色器节点

    沃罗诺伊纹理着色器节点。

    The Voronoi Texture node evaluates a at the input texture coordinates.

    The inputs are dynamic, they become available if needed depending on the node properties.

    矢量

    Texture coordinate to evaluate the noise at; defaults to Generated texture coordinates if the socket is left unconnected.

    W

    Texture coordinate to evaluate the noise at.

    缩放

    Scale of the noise.

    Smoothness

    The smoothness of the noise.

    Exponent

    Exponent of the Minkowski distance metric.

    Randomness

    The randomness of the noise.

    The dimensions of the space to evaluate the noise in.

    • 1D

      Evaluate the noise in 1D space at the input W.

      2D

      Evaluate the noise in 2D space at the input Vector. The Z component is ignored.

      3D

      Evaluate the noise in 3D space at the input Vector.

      4D

      Evaluate the noise in 4D space at the input Vector and the input W as the fourth dimension.

    Higher dimensions corresponds to higher render time, so lower dimensions should be used unless higher dimensions are necessary.

    Feature

    The Voronoi feature that the node will compute and return.

    间距度量

    The distance metric used to compute the texture.

    • Euclidean

      Use the Euclidean distance metric.

      曼哈顿点距

      Use the .

      切比雪夫

      Use the Chebychev distance metric.

      闵可夫斯基

      Use the . The Minkowski distance is a generalization of the aforementioned metrics with an Exponent as a parameter. Minkowski with an exponent of one is equivalent to the Manhattan distance metric. Minkowski with an exponent of two is equivalent to the Euclidean distance metric. Minkowski with an infinite exponent is equivalent to the Chebychev distance metric.

    距离

    Distance.

    颜色

    Cell color. The color is arbitrary.

    Position

    Position of feature point.

    W

    Position of feature point.

    Radius

    N-Sphere radius.

    The difference between F1 and Smooth F1 can be used to create beveled Voronoi cells.

    ../../../_images/render_shader-nodes_textures_voronoi_example_hammered_metal.jpg

    Creating a hammered metal shader using the Voronoi Texture node.