命名

    你可以重新命名你的骨骼,就激活状态的骨骼,可以使用3D视图中的 Item(条目) 面板下的 name(名字) 字段。或使用 编辑模式Bones(骨骼) 标签中每个骨骼的 name(名字) 字段。也可以通过双击“大纲视图”(Outliner)中的骨骼来重命名。

    Blender也提供了一些方便左右对称命名骨骼的工具,和自动命名骨架上骨骼的工具。让我们具体来看看这些工具。

    在Blender命名习惯不仅仅是用于找到正确的骨骼,也告诉Blender哪两个骨骼是配对骨骼。

    如果你的骨架可以镜像另一半(即它是两侧对称),这是值得坚持左/右命名的约定。这将使您能够使用一些工具,可能会节省您的时间和精力(如 X轴镜像 的编辑工具,我们上面看到的…)。

    一个简单的绑定的左右骨骼命名的例子。

    1. 首先,你应该给你的骨骼有意义的基名称,如leg (腿部),arm (手臂),finger (手指),back (背部),foot (脚部)等。

    2. 在Blender处理一个骨骼的镜像和翻转前,它首先是移除数字扩展,如果有的话(像”.001”.)。

    3. You can copy a bone named “bla.L” and flip it over using Armature ‣ Names ‣ Flip Names. Blender will name the copy “bla.L.001” and flipping the name will give you “bla.R”.

    参考

    You can flip left/right markers (see above) in selected bone names, using Armature ‣ Names ‣ Flip Name. This can be useful if you have constructed half of a symmetrical rig (marked for a left or right side) and duplicated and mirrored it, and want to update the names for the new side. Blender will swap text in bone names according to the above naming conventions, and remove number extensions if possible.

    The three AutoName entries of the Armature ‣ Names menu allow you to automatically add a suffix to all selected bones, based on the position of their root relative to the armature’s origin and its local coordinates:

    自动命名左/右

    Will add the “.L” suffix to all bones with a positive X coordinate root, and the “.R” suffix to all bones with a negative X coordinate root. If the root is exactly at 0.0 on the X axis, the X coordinate of the tip is used. If both joints are at 0.0 on the X axis, the bone will just get a period suffix, with no “L”/ “R” (as Blender cannot decide whether it is a left or right bone…).

    AutoName Front/Back 自动命名前/后

    Will add the “.Bk” suffix to all bones with a positive Y coordinate root, and the “.Fr” suffix to all bones with a negative Y coordinate root. The same as with AutoName Left-Right goes for 0.0 Y coordinate bones…

    AutoName Top/Bottom 自动命名顶部/底部

    Will add the “.Top” suffix to all bones with a positive Z coordinate root, and the “.Bot” suffix to all bones with a negative Z coordinate root. The same as with AutoName Left-Right goes for 0.0 Z coordinate bones…