Visual Studio Code
- Make sure the C/C++ extension is installed. You can find instructions in the .
- From the Visual Studio Code’s main screen open the Godot root folder with File > Open Folder….
- Press Ctrl + Shift + P to open the command prompt window and enter Configure Task.
- Select the Create tasks.json file from template option.
- Then select Others.
- Within the file find the
"tasks"
array and add a new section to it:
An example of a filled out tasks.json
.
Arguments can be different based on your own setup and needs. See Introduction to the buildsystem for a full list of arguments.
Debugging the project
To run and debug the project you need to create a new configuration in the launch.json
file.
- Press Ctrl + Shift + D to open the Run panel.
- If
launch.json
file is missing you will be prompted to create a new one.
- Select C++ (GDB/LLDB). There may be another platform specific option here. If selected, adjust the configuration example provided accordingly.
{
"name": "Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.x11.tools.64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build"
}
An example of a filled out launch.json
.
The name under program
depends on your build configuration, e.g. godot.x11.tools.64
for 64-bit X11 platform with enabled.