Transform2D

    2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a three values: x, , and the origin.

    For more information, read the “Matrices and transforms” documentation article.

    Tutorials

    Methods

    • FLIP_X = Transform2D( -1, 0, 0, 1, 0, 0 ) —- The Transform2D that will flip something along the X axis.
    • FLIP_Y = Transform2D( 1, 0, 0, -1, 0, 0 ) —- The that will flip something along the Y axis.

    Property Descriptions

    • origin

    The origin vector (column 2, the third column). Equivalent to array index 2. The origin vector represents translation.


    The basis matrix’s X vector (column 0). Equivalent to array index 0.


    • y

    The basis matrix’s Y vector (column 1). Equivalent to array index 1.

    Constructs the transform from a 3D Transform.


    Constructs the transform from 3 values representing x, , and the origin (the three column vectors).


    • Transform2D ( float rotation, position )

    Constructs the transform from a given angle (in radians) and position.



    Returns a vector transformed (multiplied) by the basis matrix.

    This method does not account for translation (the origin vector).


    Returns a vector transformed (multiplied) by the inverse basis matrix.

    This method does not account for translation (the origin vector).


    Returns the transform’s origin (translation).


    • get_rotation ( )

    Returns the transform’s rotation (in radians).


    Returns the scale.


    Returns a transform interpolated between this transform and another by a given weight (on the range of 0.0 to 1.0).



    Returns true if this transform and transform are approximately equal, by calling is_equal_approx on each component.


    • orthonormalized ( )

    Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).


    Rotates the transform by the given angle (in radians), using matrix multiplication.


    Scales the transform by the given scale factor, using matrix multiplication.


    Translates the transform by the given offset, relative to the transform’s basis vectors.

    Unlike rotated and , this does not use matrix multiplication.


    Transforms the given Vector2, , or PoolVector2Array by this transform.


    Inverse-transforms the given , Rect2, or by this transform.