SkeletonIK
Skeleton | ( ) const |
bool | ( ) |
void | start ( one_time=false ) |
void | stop ( ) |
Default | 1.0 |
Setter | set_interpolation(value) |
Getter | get_interpolation() |
- magnet
Default | Vector3( 0, 0, 0 ) |
Setter | set_magnet_position(value) |
Getter | get_magnet_position() |
- int max_iterations
- min_distance
Default | 0.01 |
Setter | set_min_distance(value) |
Getter | get_min_distance() |
- bool override_tip_basis
Default | true |
Setter | set_override_tip_basis(value) |
Getter | is_override_tip_basis() |
- root_bone
Default | “” |
Setter | set_root_bone(value) |
Getter | get_root_bone() |
- Transform target
Default | NodePath(“”) |
Setter | set_target_node(value) |
Getter | get_target_node() |
- tip_bone
Default | |
Setter | set_tip_bone(value) |
Getter | get_tip_bone() |
- bool use_magnet
Default | false |
Setter | set_use_magnet(value) |
Getter | is_using_magnet() |
- get_parent_skeleton ( ) const
- bool is_running ( )
- void start ( one_time=false )
- void stop ( )