SkeletonIK

    Skeleton ( ) const
    bool ( )
    voidstart ( one_time=false )
    voidstop ( )
    Default1.0
    Setterset_interpolation(value)
    Getterget_interpolation()

    • magnet
    DefaultVector3( 0, 0, 0 )
    Setterset_magnet_position(value)
    Getterget_magnet_position()

    • int max_iterations

    • min_distance
    Default0.01
    Setterset_min_distance(value)
    Getterget_min_distance()

    • bool override_tip_basis
    Defaulttrue
    Setterset_override_tip_basis(value)
    Getteris_override_tip_basis()

    • root_bone
    Default“”
    Setterset_root_bone(value)
    Getterget_root_bone()


    DefaultNodePath(“”)
    Setterset_target_node(value)
    Getterget_target_node()

    • tip_bone
    Default
    Setterset_tip_bone(value)
    Getterget_tip_bone()

    Defaultfalse
    Setterset_use_magnet(value)
    Getteris_using_magnet()
    • get_parent_skeleton ( ) const

    • bool is_running ( )

    • void start ( one_time=false )

    • void stop ( )