Introduction

    Godot allows for a great amount of flexibility in how you structure a project’s codebase and break it down into scenes. Each approach has its pros and cons, and they can be hard to weigh until you’ve worked with the engine for long enough.

    That is why each article starts from a real-world problem. We will break down each problem in fundamental questions, suggest solutions, analyze the pros and cons of each option, and highlight the best course of action for the problem at hand.

    Note