Area

    General-purpose area node for detection and 3D physics influence.

    3D area that detects nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).

    Tutorials

    Methods

    bool ( int bit ) const
    get_collision_mask_bit ( bit ) const
    Array ( ) const
    Array ( ) const
    bool ( Node area ) const
    overlaps_body ( body ) const
    voidset_collision_layer_bit ( bit, bool value )
    void ( int bit, value )
    • area_entered ( Area area )

    Emitted when another area enters.


    • area_exited ( area )

    Emitted when another area exits.


    • area_shape_entered ( int area_id, area, int area_shape, self_shape )

    Emitted when another area enters, reporting which areas overlapped. shape_owner_get_owner(shape_find_owner(shape)) returns the parent object of the owner of the shape.


    • area_shape_exited ( int area_id, area, int area_shape, self_shape )

    Emitted when another area exits, reporting which areas were overlapping.


    • body_entered ( Node body )

    Emitted when a physics body enters.

    The argument can either be a or a GridMap instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).


    Emitted when a physics body exits.

    The body argument can either be a or a GridMap instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).


    • body_shape_entered ( body_id, Node body, body_shape, int area_shape )

    Emitted when a physics body enters, reporting which shapes overlapped.

    The body argument can either be a or a GridMap instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).


    • body_shape_exited ( body_id, Node body, body_shape, int area_shape )

    Emitted when a physics body exits, reporting which shapes were overlapping.

    The body argument can either be a or a GridMap instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).

    Enumerations

    • SPACE_OVERRIDE_DISABLED = 0 —- This area does not affect gravity/damping.
    • SPACE_OVERRIDE_COMBINE = 1 —- This area adds its gravity/damping values to whatever has been calculated so far (in order).
    • SPACE_OVERRIDE_COMBINE_REPLACE = 2 —- This area adds its gravity/damping values to whatever has been calculated so far (in priority order), ignoring any lower priority areas.
    • SPACE_OVERRIDE_REPLACE = 3 —- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
    • SPACE_OVERRIDE_REPLACE_COMBINE = 4 —- This area replaces any gravity/damping calculated so far (in order), but keeps calculating the rest of the areas.
    Default0.1
    Setterset_angular_damp(value)
    Getterget_angular_damp()

    The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.

    See for more details about damping.


    Default“Master”
    Setterset_audio_bus(value)
    Getterget_audio_bus()

    The name of the area’s audio bus.


    • audio_bus_override
    Defaultfalse
    Setterset_audio_bus_override(value)
    Getteris_overriding_audio_bus()

    If true, the area’s audio bus overrides the default audio bus.


    • int collision_layer
    Default1
    Setterset_collision_layer(value)
    Getterget_collision_layer()

    The area’s physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also . See Collision layers and masks in the documentation for more information.


    • collision_mask

    The physics layers this area scans to determine collision detection. See Collision layers and masks in the documentation for more information.


    • gravity
    Default9.8
    Setterset_gravity(value)
    Getterget_gravity()

    The area’s gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.


    • float gravity_distance_scale
    Default0.0
    Setterset_gravity_distance_scale(value)
    Getterget_gravity_distance_scale()

    The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.


    • gravity_point
    Defaultfalse
    Setterset_gravity_is_point(value)
    Getteris_gravity_a_point()

    If true, gravity is calculated from a point (set via gravity_vec). See also .


    DefaultVector3( 0, -1, 0 )
    Setterset_gravity_vector(value)
    Getterget_gravity_vector()

    The area’s gravity vector (not normalized). If gravity is a point (see gravity_point), this will be the point of attraction.


    • linear_damp
    Default0.1
    Setterset_linear_damp(value)
    Getterget_linear_damp()

    The rate at which objects stop moving in this area. Represents the linear velocity lost per second.

    See ProjectSettings.physics/3d/default_linear_damp for more details about damping.


    • monitorable

    If true, other monitoring areas can detect this area.


    Defaulttrue
    Setterset_monitoring(value)
    Getteris_monitoring()

    If true, the area detects bodies or areas entering and exiting it.


    • priority
    Default
    Setterset_priority(value)
    Getterget_priority()

    Default0.0
    Setterset_reverb_amount(value)
    Getterget_reverb_amount()

    The degree to which this area applies reverb to its associated audio. Ranges from 0 to 1 with 0.1 precision.


    • reverb_bus_enable
    Defaultfalse
    Setterset_use_reverb_bus(value)
    Getteris_using_reverb_bus()

    If true, the area applies reverb to its associated audio.


    Default“Master”
    Setterset_reverb_bus(value)
    Getterget_reverb_bus()

    The reverb bus name to use for this area’s associated audio.


    • reverb_bus_uniformity

    The degree to which this area’s reverb is a uniform effect. Ranges from 0 to 1 with 0.1 precision.


    Default0
    Setterset_space_override_mode(value)
    Getterget_space_override_mode()

    Override mode for gravity and damping calculations within this area. See for possible values.

    Method Descriptions

    • bool get_collision_layer_bit ( bit ) const

    Returns an individual bit on the layer mask.


    • bool get_collision_mask_bit ( bit ) const

    Returns an individual bit on the collision mask.


    • Array get_overlapping_areas ( ) const

    Returns a list of intersecting Areas. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


    • get_overlapping_bodies ( ) const

    Returns a list of intersecting PhysicsBodys. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


    • overlaps_area ( Node area ) const

    If true, the given area overlaps the Area.

    Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.


    • overlaps_body ( Node body ) const

    If true, the given physics body overlaps the Area.

    Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.

    The body argument can either be a or a GridMap instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).



    • void set_collision_mask_bit ( bit, bool value )

    Set/clear individual bits on the collision mask. This simplifies editing which Area layers this Area scans.