ReflectionProbe

    Captures its surroundings to create reflections.

    Capture its surroundings as a dual paraboloid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.

    The is used to create high-quality reflections at the cost of performance. It can be combined with s and Screen Space Reflections to achieve high quality reflections. ReflectionProbes render all objects within their cull_mask, so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.

    Note: By default Godot will only render 16 reflection probes. If you need more, increase the number of atlas subdivisions. This setting can be found in .

    enum UpdateMode:

    • UPDATE_ALWAYS = 1 —- Update the probe every frame. This is needed when you want to capture dynamic objects. However, it results in an increased render time. Use whenever possible.
    • bool box_projection
    Defaultfalse
    Setterset_enable_box_projection(value)
    Getteris_box_projection_enabled()

    • cull_mask
    Default1048575
    Setterset_cull_mask(value)
    Getterget_cull_mask()

    Sets the cull mask which determines what objects are drawn by this probe. Every VisualInstance with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost.


    • enable_shadows
    Defaultfalse
    Setterset_enable_shadows(value)
    Getterare_shadows_enabled()

    If true, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the UPDATE_ALWAYS .


    The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them.


    • intensity
    Default
    Setterset_intensity(value)
    Getterget_intensity()

    Defines the reflection intensity. Intensity modulates the strength of the reflection.


    DefaultColor( 0, 0, 0, 1 )
    Setterset_interior_ambient(value)
    Getterget_interior_ambient()

    Sets the ambient light color to be used when this probe is set to interior_enable.


    • interior_ambient_contrib
    Default0.0
    Setterset_interior_ambient_probe_contribution(value)
    Getterget_interior_ambient_probe_contribution()

    • float interior_ambient_energy

    Sets the energy multiplier for this reflection probe’s ambient light contribution when set to .


    • bool interior_enable
    Defaultfalse
    Setterset_as_interior(value)
    Getteris_set_as_interior()

    If true, reflections will ignore sky contribution. Ambient lighting is then controlled by the interior_ambient_* properties.


    • max_distance
    Default0.0
    Setterset_max_distance(value)
    Getterget_max_distance()

    Sets the max distance away from the probe an object can be before it is culled.


    DefaultVector3( 0, 0, 0 )
    Setterset_origin_offset(value)
    Getterget_origin_offset()

    Sets the origin offset to be used when this reflection probe is in box project mode.


    • update_mode

    Sets how frequently the probe is updated. Can be UPDATE_ONCE or .