ParallaxBackground
A node used to create a parallax scrolling background.
A ParallaxBackground uses one or more child nodes to create a parallax effect. Each ParallaxLayer can move at a different speed using . This creates an illusion of depth in a 2D game. If not used with a Camera2D, you must manually calculate the .
- Vector2 scroll_base_offset
Default | Vector2( 0, 0 ) |
Setter | set_scroll_base_offset(value) |
Getter | get_scroll_base_offset() |
- scroll_base_scale
The base motion scale for all ParallaxLayer children.
Default | false |
Setter | set_ignore_camera_zoom(value) |
Getter | is_ignore_camera_zoom() |
If true
, elements in child aren’t affected by the zoom level of the camera.
- Vector2 scroll_limit_begin
- scroll_limit_end
Default | |
Setter | set_limit_end(value) |
Getter | get_limit_end() |
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than scroll_limit_begin to work.
The ParallaxBackground’s scroll value. Calculated automatically when using a , but can be used to manually manage scrolling when no camera is present.