VisualShaderNodeTransformVecMult

    • OP_AxB = 0 —- Multiplies transform a by the vector b.
    • OP_3x3_AxB = 2 —- Multiplies transform a by the vector , skipping the last row and column of the transform.
    • OP_3x3_BxA = 3 —- Multiplies vector b by the transform a, skipping the last row and column of the transform.
    Default
    Setterset_operator(value)
    Getterget_operator()