VisualShaderNodeCubeMap

    A sampling node to be used within the visual shader graph.

    enum Source:

    • SOURCE_TEXTURE = 0 —- Use the CubeMap set via . If this is set to source, the port is ignored.
    • SOURCE_PORT = 1 —- Use the sampler reference passed via the samplerCube port. If this is set to source, the texture is ignored.

    • TYPE_DATA = 0 —- No hints are added to the uniform declaration.
    • TYPE_NORMALMAP = 2 —- Adds as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.

    The texture to sample when using SOURCE_TEXTURE as .



    Defines the type of data provided by the source texture. See for options.